

Since the Characters are MANY, perhaps some of the MK chars will be on rotation, available in M.U.G.E.N but some will be used instead of others over time. The label shows the MK they are coming from by sprites. This is where there's no label for MK fighters, then it's not/will not be available. (have to find out how they made Torr on better background to apply the same method) So, any new chars like MKX, MK9 (yay for Kintaro) or MK11 are more than welcome! I myself will add sprites for Cyrax (LK-4D4) Triborg but can't code chars. Too bad for Goro MKX and so well made Corrupted Shinnok (cant be in MK11). M.U.G.E.N Mortal Kombat X, I started with the main menu and FightFX, then I kind of hand no time for it, years passed and making the MK9, MKX stages still remain for all these new MK's where they would be relevant. I was starting to work on MK9 stages but ended up with temporary ones, never made them properly. M.U.G.E.N Mortal Kombat 9 thanks to Maxi's screenpack was overall made and used and entirely complete. And since these stages and chars are not relevant for newer MK's and I have no plans to use them, pity for '3D' chars like Blaze or Onaga, Hotaru and others when for so long I was using the old imitations of them. Pity that when I needed stages, characters from more recent MK's or MKA they were nowhere to be found only those modified MK3 chars, now there are MKA, MKD stages, some more characters that would have been great for that. I started M.U.G.E.N MK with customizing existing old MKP, then my first specific project was M.U.G.E.N Mortal Kombat Armageddon back in 2011/12.


New Mortal Kombat is on the rise, what does that mean? new M.U.G.E.N Mortal Kombat project based on the latest.
